Before we talk about the Argo II, you should know where it was built. Bunker 9 is a mysterious and secretive workshop deep within the Camp Half-Blood Forest. The bunker is over 200 years old, containing many ancient relics.
The Bunker was re-discovered by Leo, thanks to the guidance of the automaton dragon named Festus, who would become an integral part of the Argo II.
Hidden inside the Bunker, Leo not only found his toolbelt, but the blueprints for building the Argo II.
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Welcome to Bunker 9
After gaining access to the bunker and finding the blueprints, Leo got right to work figuring out the requirements for building the Argo II. Can you think of some things he might have needed to build and stock the ship?
Argo II Preparations
Many projects that were built in Bunker 9 took hundreds of years to create. Building a floating ship is no small feat either! Thankfully, Leo had the combined help and knowledge of the Haphaestus Cabin. Everyone worked together to collect the necessary materials and get to work on the ship.
Argo II Interior
As with any construction project, you have to lay the groundwork first! Take a peek at the inside of the Argo II above, and then we'll see the outside of the ship below.
Argo II Exterior
The head of Festus the bronze dragon is fully integrated into the ship. He can control navigation, activate the radar, alert Leo to any problems or threats, and also spew fire like a boss.
What's a warship without a battering ram? Fixed to the front of the ship, this little baby is a half-ton shaft of Celestial bronze just made for punching holes in other ships or monsters' faces.
Made of enchanted timber coated with celestial bronze plating, the Argo II’s hull is two hundred feet long and thirty feet wide, making it about twice as big and twice as awesome as a regular old trireme. And much shinier!
In the center of the deck, the ballistae are the Argo II’s main weapons, firing explosive bolts the size of canoes. These babies are great for blasting through concrete walls, disintegrating sea monsters or waking up the neighbors.
Two platforms, fore and aft, having crossbows for those days when you just want to shoot somebody and a bow and arrow don’t make a big enough impression. These crossbows are also used to launch mooring lines and grappling hooks when you want to grab another warship or possibly pick up a forty-foot-tall statue.
Argo II Exterior
At the aft of the ship is Leo’s command station. From here, he can steer the Argo II, fire the weapons, or electrify random seats in the mess hall if he’s feeling punchy. The helm is cobbled together from random computers, turntables, joysticks and a few old Nintendo Wii controllers. Hey, it works.
The Argo has a foremast, forty feet tall, and a main mast, sixty feet tall. The sails are usually white, but they can change color depending on the camouflage needs (or Leo’s mood). If you see a guy in dark clothes sitting at the top of the sail, that’s Nico. Don’t bother him, okay? That's his 'thinking spot.'
Each side of the deck, starboard and port, is lined with bronze shields for your protection. If you have to ask why you need protection, you probably shouldn’t have boarded a demigod trireme.